Using interactive innovation technology to get Skanska’s philosophy across
Skanska is one of the leading construction companies of the world. And their philosophy is really simple: the better you feel, the greater you perform at work. That's why Skanska developed their green office building concept to help employees stay healthy and stress-free.
To capture this idea we created Grow - a game to be used at business events at Skanska showing prospective clients the performance benefits of a healthy workplace by letting them experience it first hand. Using sensors on a headset, we measured the player's game activity. The more relaxed you were, the greater the reward.
To capture this idea we created Grow, a game to be used at business events at Skanska, showing prospective clients the performance benefits of healthy workplaces. Grow uses sensors on a headset for measuring the player's game activity. By rewarding relaxation the by making a tree grow it rewards the player. Grow made the visitors experience Skanska's devotion to a healthy workplace.
To detect if the player was relaxed or not we used a NeuroSky Mindwave Mobile biosensor, which measures EEG brainwave to establish focus and concentration. By utilizing the Bluetooth connectivity of the biosensor we built a native iPad application that could detect the player's level of relaxation by making a tree either grow or shrink. The iPad then presents one view for the player on his/her iPad screen and another to the audience showing a big, growing tree.
The game was developed in-house at Valentin&Byhr and implemented in Objective-C using Sprite Kit.
One of our greatest challenges was to make the game easy enough to be played without any assistance. The user had to go through a number of steps to grasp the context, including making sure that the biosensor was correctly placed on the head.
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